Stardew Valley Save Game Location Mac

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  1. How To Find Stardew Valley Save File Mac
< Modding:Player Guide
Player's guide to using mods
  • Getting Started

But I can't find any of those files. I have no clue how to get there, and entering that in the search bar of a Mac brings up exactly nothing. I don't want to lose my precious farm, so I was wondering if anyone could either walk me through a more detailed process, or if anyone else is running Wine to play Stardew Valley and has experience with this. Stardew Valley for Mac saved game from Windows Is this in the works? Showing 1-10 of 10 comments. Jul 29, 2016 @ 12:11pm. Mar 26, 2019  Simply start the game and play until the first save, and then you can get started with the transfer. You’ll want to plug in your phone to your PC, and make sure you have it set so that the PC can access your Android device’s storage. You’ll find your Android saves in your phone’s storage, in a folder called Stardew Valley. Try using the.


Do you want to play Stardew Valley with mods? This guide is for you!

  • 2Getting started
  • 4Frequent questions

Intro

A 'mod' is just a package of files which changes Stardew Valley in some way. Mods can add features (like showing NPCs on the map), change game mechanics (like making fences decay more slowly), make cosmetic changes (like making your house look like a hobbit home), and more.

Using mods is easy! You just need to...

  1. Install SMAPI. That's the mod loader for Stardew Valley — it launches the game with mod support and lets mods interact directly with the game code. It's safely installed alongside your normal game, and you can uninstall it anytime.
  2. Unzip mods into your Mods folder.

See frequent questions below, or keep reading to get started!

Getting started

Install SMAPI

First you'll need to install the mod loader, SMAPI. Click the right link for more info:

Find mods

Next you can download the mods you want. Some suggestions:

  • most popular mods on Nexus;
  • recommendations for a first playthrough;
  • search for mods here:
    site description
    Nexus Mods Most mods are released here.
    (Registering an account is free, just don't choose a package when you register.)
    ModDrop Many mods are released here. You can install mods quickly through their Windows-only client (which also handles auto-updates), or download mods directly from the website without registration needed.
    Chucklefish mods Some older mods are released here, though most are also on ModDrop or Nexus.
    Stardew Valley forums Some older mods are posted directly in the forums. Some hidden gems are only here, but finding them can be a challenge.

Before you download a mod...

  • Does it work with the latest version of the game? (For SMAPI mods, see the mod compatibility list; SMAPI will also automatically disable most incompatible SMAPI mods. You're on your own for XNB mods; try checking the mod description or comments for those.)
  • Don't download from stardewvalleymods.net. (Mods here are usually outdated, since the site republishes mods without permission for ad revenue.)

Find your game folder

Next you'll need to open your game folder (the one containing Stardew Valley's .exe file). Here's where to find it by default:

Platform Path
Windows GOG: C:Program Files (x86)GOG GalaxyGamesStardew Valley
or C:GOG GamesStardew Valley
Steam: C:Program Files (x86)SteamsteamappscommonStardew Valley
Android/storage/emulated/0/StardewValley/Mods
(Usually file manager apps show StardewValley in the root)
Linux GOG: ~/GOGGames/StardewValley/game
Steam: ~/.local/share/Steam/steamapps/common/Stardew Valley
Mac GOG: /Applications/Stardew Valley.app/Contents/MacOS
Steam: ~/Library/Application Support/Steam/SteamApps/common/Stardew Valley/Contents/MacOS

Not there? Here are some other ways to find it:

more options
Option 2: find it through SMAPI
  1. Launch SMAPI.
  2. Enter this command in the SMAPI console (the second window that opens with the game):
Option 3: find it through Steam
  1. Open the Steam client.
  2. Right-click on Stardew Valley.
  3. Click Properties.
  4. Click the Local Files tab.
  5. Click the Browse Local Files... button to open the game folder.
Option 4: find it through GOG Galaxy
  1. Open the GOG Galaxy client.
  2. In the game sidebar, right-click on Stardew Valley.
  3. Choose Manage Installation > Show Folder to open the game folder.

Install mods

To install a mod, just unzip it into the Mods folder in your game folder. Make sure each mod has its own subfolder, without trailing numbers. For example, if you have a PineapplesEverywhere mod, you should have a file structure like this:

Tips:

  • If you have a lot of mods, you can optionally organise them into subfolders. SMAPI will automatically search inside each folder until it finds one with files.
  • To disable a folder, just add a dot in front of the folder name (like .disabled mods). Windows won't let you do that by default, but just put a dot at the end too and it'll let you (like .disabled mods.).
  • Download mods into a folder other than Mods, unzip them there, and then move their folder(s) into Mods. That helps prevent errors related to extra files.
  • If you have a folder that looks like PineapplesEverywhere-1234567890, check inside it for the actual mod folder. Folders named like this often have more folders and possibly readme files inside them.

Configure mods

Some mods have a config.json file in their mod folder. It might be created the first time you launch the game with that mod. This file lets you customise the mod settings.

To edit the config.json file, just open it in a text editor. Make sure the game isn't running when you edit it, or your changes might not take effect. See a basic guide to JSON; basically make sure your values are surrounded by quotes (like 'value'). You can use this JSON validator to make sure the format is correct.

Update mods

To update a mod, just replace its files with the new versions (making sure to keep generated files like config.json). The Moddrop mod manager will auto-update any mods that are hosted on its service and that you are subscribed to.

More detailed steps:

  1. Download the new mod version.
  2. Check the mod page for any special update instructions.
  3. Unzip it somewhere else (not in your Mods folder).
  4. Open the mod's old and new folders, so the manifest.json is visible in both.
  5. Copy all the files/subfolders from the new folder into the old folder.

Remove mods

Delete a mod from the Mods folder to uninstall it. Make sure to check the mod page in case it mentions any special uninstall instructions.

XNB mods

XNB mods replace files in your game's Content folder with custom versions. If a mod has some .xnb files and no manifest.json, it's an XNB mod. This is an older type of mod that's no longer recommended, but see Modding:Using XNB mods if you're still interested.

Frequent questions

Which platforms allow mods?

Mod support for each platform:

Platform Mod support
PC Linux ✓ fully supported
Mac ✓ fully supported
Windows ✓ fully supported
console Nintendo Switch ✖ no mod support
PS4 ✖ no mod support
XBox One ✖ no mod support
mobile Android ✓ most mods supported
iOS ✖ no mod support

Almost all mods will work on any supported platform, since SMAPI rewrites them for compatibility.

Can mods corrupt my save?

Yes, but it's extremely rare. Only a few mods affect your save file at all. If you avoid those, mods are very unlikely to corrupt your save file. In most cases, you can fix save corruption by undoing the last save.

If you're worried, just back up your save files occasionally. That's strongly recommended even if you don't use mods, since save corruption is almost always caused by the game itself. SMAPI also creates a daily backup of your saves automatically; you can retrieve those from the Mods/SaveBackup folder.

Can I stop using mods later?

Yep. With a few exceptions (see previous question), mods don't directly affect your save file so you can stop using them anytime.

Do mods disable Steam achievements?

Steam achievements work fine, as long as you launch SMAPI through Steam. Make sure you follow the install instructions to configure Steam on Windows (no Steam changes needed on Linux or Mac). If the Steam overlay works, the achievements should work too.

Do mods work in multiplayer?

Yep, but it depends on the mod. Usually each player can have their own mods, and you can mix modded and vanilla players. Some mods don't work (or work poorly) in multiplayer, or affect other players too. Try checking the mod description for details about multiplayer (often under a 'compatibility' header).

Here are some approximate rules for mods that don't specify:

type of mod effects summary
Content Patcherdepends See Multiplayer in the Content Patcher readme (applies for XNB mods too).
Map replacements local That includes mods which replace an existing map (without adding special logic with SMAPI). These are only visible to players who install them. Players without the custom map will see the normal map and will be subject to the normal bounds (e.g. they may see other players walk through walls, but they won't be able to follow).
Custom items global That includes new crops, fruit trees, craftables, cooking recipes, furniture, wallpapers and floors, weapons, rings, clothing, and hats. Any mod that adds completely new items that don't exist in the base game needs to be installed by all players. If anyone is missing a custom item mod, it can cause crashes, give you error items, break your save, or stop farmhands from joining.
Custom locations global That includes new locations and buildables added by TMXL or other frameworks. All players should have the same location mods. Entering a custom location that not everyone has installed can cause crashes. Buildables can only be built by the main player.
Custom NPCs global That includes any mod that adds new characters to the game. All players should have the same custom NPCs installed to avoid issues. Farmhands are currently unable to see custom NPCs at festivals (this is due to be fixed in an upcoming version of Content Patcher). Farmhands also can't marry custom NPCs; the host is able to do that with no issues.
Visual changesdepends That includes custom portraits and sprites, custom farmer appearance, recolors, etc. Most of these mods only affect the players who installed them. Other players won't be affected. If both players have the same mods, they'll see the same visual changes. The exception is Content Patcher farmer appearance mods that add, rather than recolor, the existing sprites. All players need to have the same amount of new sprites (e.g. hairstyles or shirts) or there can be visual bugs for other players. On older versions of SMAPI, this can cause crashes.
'Cheat'/'efficiency' mods local That includes mods that increase player speed, make farm tasks easier, give infinite energy, spawn items, etc. Other players will see the effects, but won't be able to use the mod unless they have it installed. It won't affect other players.
Time changes global That includes any mod which pauses time, changes the current time, or changes the rate of time. These mods only work when installed by the main player, but will affect all players. They will have no effect when used by farmhands.
Custom UI local That includes mods that add new icons, tooltips, and menus. These mods only affect the players who installed them. Other players won't be affected.
World changes global That includes any mods which edit things in the world — durable fences, monster stat changes, etc. These mods affect all players, no matter who installs them.
Other modsdepends See the mod's description for details, or ask the author.

What is SMAPI?

SMAPI is the mod loader for Stardew Valley. It works fine with GOG and Steam achievements, it's compatible with Linux/Mac/Windows and (unofficially) Android, you can uninstall it anytime, and there's a friendly community if you need help. SMAPI is required for most types of Stardew Valley mod.

SMAPI does a lot for you. For example, it will...

  1. Load mods into the game and provide APIs they can use. Many types of mod aren't possible without SMAPI.
  2. Rewrite mods for crossplatform compatibility, so you can use almost any mod on any platform.
  3. Intercept errors. If a mod crashes or causes an error, SMAPI will intercept the error, show the error details in the console window, and in most cases automatically recover the game.
  4. Provide update checks. SMAPI automatically alerts you when a new version of a mod is available.
  5. Provide compatibility checks. SMAPI automatically detects when a mod is incompatible and disables it before it causes problems.

Where are my...

  • Game folder: see Getting Started#Find your game folder.
  • SMAPI log: see smapi.io/log (and Modding:Help if you need help with something).
  • Save files: see Saves.

Can I have different mod groups?

Yep, SMAPI has built-in support for different mod groups. The instructions may seem complex, but it's easy once you get the hang of it:

Platform Instructions
Windows
  1. Create a separate folder for each mod group in your game folder, like Mods and Mods (multiplayer).
  2. Create a shortcut to the StardewModdingAPI.exe file.
  3. Right-click the shortcut, choose Properties, and add this to the end of the Target field: --mods-path 'Mods (multiplayer)' (changing folder name as needed). Done correctly, it should look something like 'your-path-hereSteamLibrarysteamappscommonStardew ValleyStardewModdingAPI.exe' --mods-path 'Mods (multiplayer)'.
  4. Double-click that shortcut to launch SMAPI with the specified mod folder.
Linux
  1. Create a separate folder for each mod group in your game folder, like Mods and Mods (multiplayer).
  2. Create a file like SMAPI_multiplayer.sh on your desktop.
  3. Edit the file and set the text to this (change the folder name as needed, and replace /path/to/StardewValley with the full path to the StardewValley file in your game folder):
  4. Mark the file executable (see instructions for Linux or Mac).
  5. Double-click the script to launch SMAPI with the specified mod folder.
Mac
  1. Create a separate folder for each mod group in your game folder, like Mods and Mods (multiplayer).
  2. Create a file SMAPI_multiplayer.command on your desktop.
  3. Edit the file and set the text to this (change the folder name as needed, and replace /path/to/StardewValley/StardewModdingAPI.bin.osx with the full path to the StardewModdingAPI.bin.osx file in your game folder):
  4. Example: ~/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS/StardewModdingAPI.bin.osx --mods-path 'Mods (multiplayer)'
  5. Mark the file executable (see instructions for Linux or Mac).
  6. If you get the error: 'The file “SMAPI multiplayer.command” could not be executed because you do not have appropriate access privileges. To view or change access privileges, select the file in the Finder and choose File > Get Info.' Then use the following code in the terminal: chmod u+x /path/to/SMAPI multiplayer.command to give yourself these access privileges.
  7. Double-click the script to launch SMAPI with the specified mod folder.

On Windows only, the ModDrop mod manager also supports up to three 'mod loadouts' which you can switch between.

Retrieved from 'https://stardewvalleywiki.com/mediawiki/index.php?title=Modding:Player_Guide/Getting_Started&oldid=99051'
For information about how the game saves progress on mobile devices, see Mobile Saves.

The game saves progress when the in-game day ends, i.e., when the farmer goes to bed, collapses from exhaustion, or collapses at 2am. All progress during a day is lost if the player quits the game without ending the day. In multiplayer, the game saves after all players click through the prompts at end of day and wake up in the morning.

  • 2Find your save files
  • 3Transfer a save
  • 4Troubleshooting
  • 5Advanced

Save format

The saves are stored as XML files on your computer or mobile device. They're stored separately from your game, so you can safely reinstall or update the game without losing them. On PC, they're shared between different copies of the game (e.g. if you buy it from both GOG and Steam).

Each save has a folder like JonSnow_123456789, with two main files inside it: JonSnow_123456789 and SaveGameInfo. Both files are needed to load the save.

Find your save files

Stardew

Note: in multiplayer, the save is only on the main player's computer.

Windows

  1. Press
    Windows
    + to show a 'run' dialogue box.
  2. Paste this exact text:
  3. Click 'OK' to open the folder.

Linux

  1. From Files, click Go » Enter Location.
  2. Enter this exact text:
  3. Submit to open the folder.

Mac

  1. From Finder, click Go » Go to Folder.
  2. Enter this exact text:
  3. Submit to open the folder.

Mobile (Android)

  1. Connect the device to your PC.
  2. Browse to internal shared storage > Stardew-Valley. (The folder won't appear if you haven't created a save yet.)
  3. Each subfolder inside is a save slot.

Mobile (iOS)

In iOS v1.30+:

  1. Open the Files app.
  2. Tap the Browse button on the bottom-right side of the screen.
  3. Under the Locations section, tap On My iPhone.
  4. Select the Stardew Valley folder.
  5. Each subfolder inside is a save slot.

Before iOS v1.30:

  1. Open iTunes on your computer.
  2. Attach your iOS device via USB.
  3. When iTunes opens, click on the device icon in the top toolbar (If the icon doesn't appear, try disconnecting and reconnecting the device USB cable). The device's page should appear.
  4. Click 'File Sharing' in the menu on the left.
  5. Click Stardew Valley in the 'apps' list that appears.
  6. The 'Stardew Valley Documents' panel shows which save files are already on your iOS device. (They appear as folders, but you can't navigate into the folders directly.)

Transfer a save

Back up or transfer between two PCs

  1. Find your save files.
  2. Zip the entire folder that looks like JonSnow_123456789.
  3. Share or back up that zip file.

Android

Android to PC
  1. Find the saves on your device.
  2. Copy it into your computer's saves folder.
PC to Android
  1. If you use mods, remove any custom content before transferring to mobile.
  2. Find the save folder on your computer.
  3. Find the Android saves on your device.
  4. Copy the entire save folder (the one that looks like JonSnow_123456789) into the saves folder on your device.

iOS

iOS to PC
  1. Find the saves in iTunes.
  2. Choose the save folder in iTunes and click the 'save' button.
  3. That will save a folder containing two files (both required for the save to work).
  4. Copy the whole folder to your computer's save location.
PC to iOS
  1. If you use mods, remove any custom content before transferring to mobile.
  2. Find the save folder on your computer.
  3. Find the iOS saves in iTunes.
  4. Copy the entire save folder (the one that looks like JonSnow_123456789) into the 'Stardew Valley Documents' panel in iTunes.
    Note: there's one folder for each save. You need to drag each of these folders into iTunes, so that the individual save folders are all in the 'root' of the 'Stardew Valley Documents' panel. You can't drag the folder containing all your save games into iTunes.
  5. Click the 'sync' button in iTunes to synchronize your iOS device with your computer. The save should now appear in the game's Load Game menu on your device.

Troubleshooting

How To Find Stardew Valley Save File Mac

Save disappeared or doesn't load

Here's how to recover your save in most cases. (Note that save issues are almost always caused by the game itself, not mods.)

  1. Find your save files.
    • If the files are still there, here are some common fixes (try one at a time):
      1. If some of the files have _STARDEWVALLEYSAVETMP in the name, remove that from their name and reload the game.
      2. If you recently renamed or created the folder (e.g. to restore a backup), make sure the folder name exactly matches the file that looks like YourName_0123456789.
      3. Try undoing the last save.
    • If the files are missing but you have SMAPI installed, here's how to recover a backup:
      1. Find your game folder.
      2. Open the save-backups subfolder.
      3. Unzip the latest backup which has your save, and copy the save folder back into Saves.
  2. If the above fixes didn't help, see this guide or ask for help; we might be able to recover the save for you.

Note: don't keep backup folders in the saves folder, since the game will try to load them. Either move those into a different folder, or delete them.

Undo the last save

If something went wrong, you can undo the last save.

For a save from Linux/Mac/Windows/Android:

  1. Find your save files.
    You should see two files with an _old suffix in the name; if not, ask for help instead!
  2. Back up your save folder just in case.
  3. Delete SaveGameInfo and the file that looks like YourName_123456789.
  4. Remove the _old suffix from SaveGameInfo_old and the file that looks like YourName_123456789_old.

For a save from iOS:

  1. Find your save files.
    You should see a file with an _SVBAK suffix in the name; if not, ask for help instead!
  2. Back up your save folder just in case.
  3. Delete the files that look like YourName_123456789 and YourName_123456789_SVEMERG.
  4. Remove the _SVBAK suffix from the file that looks like YourName_123456789_SVBAK.

Advanced

Edit a save

A save file open in Sublime Text with formatted XML.

You can edit your save to fix some common issues or change your choices. This can permanently break your save; don't forget to create a backup first. You should also avoid automatic save editor tools, since they often break the save.

  1. Install Sublime Text for Linux, Mac, or Windows. (If you already have another text editor which supports XML formatting, feel free to use that instead.)
  2. Install the Package Control extension for Sublime Text.
  3. Use the Package Control extension to install the Indent XML and XPath plugins (see how to add plugins).
  4. Open your save file (the file that looks like Name_0123456789) in Sublime Text.
  5. Click Selection > Format > Indent XML.
  6. Make any changes you want and save. (See the sections below, this guide for changing the host of a co-op save, and this guide for other changes.)

Tips:

  • Click an element, and press CTRL + SHIFT + [ to collapse the whole section which contains it. This is useful when you want to ignore a large field. For example, given this text in the save file:

    Click on one of the <int> fields and press those keys, and it will collapse into this:

  • Click any element, and look in the status bar to see the path to where you are in the save format (like /SaveGame/player/friendships/item[32]).

Duplicate a save

You can duplicate a save for testing purposes, or to explore different options without starting over.

  1. Find your save files.
  2. Create the new save folder:
    1. Duplicate the target save folder.
    2. Rename the new folder:
      • change the name so you can recognise it in-game;
      • change the number at the end to any number that's not used by another save.
    3. Open the new folder for the next steps.
  3. Prepare the new files:
    1. Delete any file whose name ends with _old or .back.*.
    2. Rename the file that looks like Name_0123456789 to match your new folder name.
  4. Edit the save metadata:
    1. Open the SaveGameInfo file in a text editor like Notepad.
    2. Look for <name> on the first line. Your farmer's name should be right after that. Change it to your new name.
    3. Search for the 2nd mention of your name (ctrl+f to 'find') and change it to your new name.
  5. Edit the save file:
    1. Open the file that looks like Name_0123456789 in a text editor like Notepad.
    2. Look for <name> on the first line. Your farmer's name should be right after that. Change it to your new name.
    3. Search for the 2nd mention of your name (ctrl+f to 'find') and change it to your new name.
    4. Search for the old save ID (the number from the filename). Change it to your new number.

That's it! Launch the game and check the load menu; you'll see both saves now.

Change farm type

You can change farm type by editing your save file:

  1. Open your save file for editing.
  2. Search for <whichFarm>. The number after that open tag is the farm type.
  3. Change the number to the one you want:
    code farm type
    0 standard farm
    1 riverland farm
    2 forest farm
    3 hilltop farm
    4 wilderness farm
    5 four corners farm

That will change the farm map, but everything placed on the farm will stay where it is. You may have things in an invalid position, like trees in a lake. Here are some ways to fix that:

Stardew valley save file mac
  • Take note of what's out of bounds, then switch back to the old farm type and move them.
  • If you use SMAPI, install the Noclip Mode mod to reach things that are out of bounds, so you can remove or move them.
  • If you use SMAPI, enter one of these commands in the SMAPI console:
    command effect
    world_clear farm debris remove stones, branches, weeds, and dead crops.
    world_clear farm trees remove non-fruit trees.
    world_clear farm fruit-trees remove fruit trees.
    world_clear farm grass remove tall grass.
    world_clear farm everything remove everything, including placed objects.

Remove an NPC

You can remove an NPC from your save file (e.g. to fix an NPC permanently stuck in an invalid place). If it still exists in the game data, the NPC will respawn when you reload the save file. This should be a last resort, and is unnecessary when using SMAPI versions 3.0 and up, as SMAPI will attempt to remove this data for you.

  1. Open your save file for editing. Make sure you format the file for readability per those instructions.
  2. Remove the NPC:
    1. Search for the NPC's default name between 'name' tags (e.g. to remove Penny: <name>Penny</name>).
    2. Remove the entire 'NPC' section containing the line you found, starting from the previous <NPC> line up to and including the next </NPC> line.
  3. (optional) Remove the NPC friendship data:
    1. Search for the NPC's default name between 'string' tags (e.g. to remove Penny: <string>Penny</string>).
    2. Remove the entire 'item' section containing the line you found, starting from the previous <item> line up to the next </item> line.
Retrieved from 'https://stardewvalleywiki.com/mediawiki/index.php?title=Saves&oldid=98951'

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