Tricks Of The Mac Game Programming Gurus

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Tricks Of The Mac Game Programming Gurus

Tricks of the Mac Game Programming Gurus by Jamie McCornack, Bill Dugan and Ingemar Ragnemalm (1995, Hardcover) Be the first to write a review About this product Pre-owned: lowest price. Tricks of the Mac game programming gurus. Jamie McCornack; Ingemar Ragnemalm; Paul Celestin Home. WorldCat Home About WorldCat Help. Search for Library Items Search for Lists Search for Contacts Search for a Library.

Ingemar Ragnemalm is a Swedish computer programmer, best known for writing the Sprite Animation Toolkit for MacOS and several Macintosh games during the 1990s, including the Q*bert clone Bert and Solitaire House.

Ragnemalm contributed to the book Tricks of the Mac Game Programming Gurus (1995) [1] and self-published two volumes on computer graphics: Polygons feel no pain[2] and So how can we make them scream (2008).[3]

Personal life[edit]

Free Download Mac Game

He has a PhD in image processing[4] and works as software developer and university teacher. He is the nephew of Hans Ragnemalm.

External links[edit]

Tricks Of The Mac Game Programming Gurus 2017

  • Free scores by Ingemar Ragnemalm in the Choral Public Domain Library (ChoralWiki)

References[edit]

  1. ^McCornack, Ragnemalm, Celestin, 'Tricks of the Mac Game Programming Gurus', Hayden books, 1995, ISBN1-56830-183-9
  2. ^Ingemar Ragnemalm, 'Polygons Feel No Pain', CreateSpace Independent Publishing Platform, 2017, ISBN9781547237692
  3. ^Ingemar Ragnemalm, 'So How Can You Make Them Scream', CreateSpace Independent Publishing Platform, 2017, ISBN9781974110650
  4. ^Ingemar Ragnemalm, 'The Euclidean Distance Transform', Dissertation No 304, Linköping University, 1993


Retrieved from 'https://en.wikipedia.org/w/index.php?title=Ingemar_Ragnemalm&oldid=885344565'

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